Finally, a good ringtone

December 25, 2003 at 8:41 pm (PT) in General

From today’s San José Mercury News:

At the Web site of the ring tone company Modtones (www.modtones.com), you can dress your cell phone up for the holidays by downloading “Silent Night.” Or if you prefer, you can simply download silence.

Customers started asking for a silent ring tone a while back, said Jeremy Xavier, the marketing manager of Modtones, although at first he did not understand this oxymoronic request. When he did, he set his developers to work.

The user simply assigns the silent tone to any numbers in the cell phone’s address book. It seems to callers at those numbers that the cell phone is ringing, but the call is sent to voice mail.

Xavier said the un-tone has been getting “a pretty significant amount of downloads.” He declined to specify how many, but said it was beating out certain popular music.

Awesome.

The keyboard of my dreams

December 20, 2003 at 1:37 pm (PT) in Personal

Is it wrong for me to lust after this keyboard?

I am such a geek.

Cell phone wishlist

December 10, 2003 at 12:38 am (PT) in Rants/Raves, Usability

Don’t you hate it when you’re having a face-to-face conversation with someone, and then the other person gets interrupted by a phone call? Don’t you hate it when you get a call in the middle of a meeting or a class, and the person keeps calling you back, wondering why you don’t answer?

Forget built-in cameras. Forget about doubling as a portable gaming console. Forget Bluetooth and web-browsing.

What I really want is a button on my cell phone that, when pressed, answers an incoming call and responds with a pre-recorded message saying something like: “I’m here, but I can’t talk right now. Leave a message, or call back in ten minutes.”

Do you dream in Sony?

December 5, 2003 at 2:54 pm (PT) in Personal

Wow. It’s been two months since I left Sony.

(For anyone unaware, I had spent the past three years working at Sony Electronics in San José as a developer technical support engineer for their CLIÉ handheld line of PDAs. My duty was to answer—rather, to try to answer—programming questions from third-party software developers.)

Some people probably are still wondering exactly why I left a well-paying job and—for lack of a better term—pulled a Karen, especially in today’s harsh U.S. job market.

I don’t think I can express fully my three years of frustration there, but here’s a sampling:

I joined Sony because I wanted to avoid the fledgling, volatile, ultimately-doomed dot-coms. I wanted to work at a large, stable, proven company. (If you know me, you probably know that I don’t like change; I’m an ardent supporter of the status quo. Slow and steady wins the race.)

Although I spent three years hating my job, I don’t regret working at Sony. My job had its share of good moments, it was overall an interesting experience, and indeed Sony was large, stable, and proven. My main problem was that I had underestimated the morass of corporate bureaucracy.

1. Sony is a world-wide corporate giant but at its heart is still Japanese. Any decision worth making is made in Tokyo. Most of the hardware and software is designed and developed there. The rest of the world often gets table scraps: uninteresting, unimportant projects. Busy-work. The best moments of my job were during the slow periods where I was free to work on my own stuff. The worst moments were when I was working on someone else’s useless project that never got to see the light of day. Through it all, I didn’t have the responsibility nor the access to information and tools to do my job properly.

Meanwhile, the designers and engineers in Tokyo did their own thing without listening to anyone else. To its credit, this strategy had worked for Sony in the past, where Sony created new markets not by listening to what people wanted but by telling people what they’re supposed to want. This is fine for revolutionary products, but for the past couple of years most of the CLIÉ handheld models have been only evolutionary, and for those cases it’s just stupid not to listen to your customers.

Watching a company throw away perfectly good opportunities is just sad. I didn’t like where the product line was headed, and I hated how Sony focused its efforts on useless new endeavors instead of fixing existing problems.

2. Huge corporate bureaucracies have long corporate ladders. People can’t wait to climb them. Corporate ladders conveniently orient climbers so that the faces of the people below are aimed at the asses of the people above. At Sony, people’s lips seemed to like the taste of ass so much that it’s no wonder the cafeteria got away with serving such lousy food. Naturally, in my three years there, I didn’t go anywhere.

3. Huge corporations have huge teams of lawyers. When I joined, I signed a typical contract that gave away my claims to any work-related software that I would write or envision. Fair enough. But what happens when I have an idea and Sony doesn’t want it?

I designed a software library that I thought would be useful to third-party software developers. I proposed the project to some of the higher-ups in Japan (after all, we can’t make decisions on our own). They thought it was interesting but decided not to pursue it. I decided to pursue it on my own outside of work, but I wanted to do the Right Thing and first make sure everything was legally square. After all, who wants to be sued by a huge team of lawyers?

I talked to one of the intellectual property lawyers from the local San José office about assigning ownership back to me. I got the run-around for a few months. The lawyer from the local office didn’t have the authority to waive ownership, so he had to talk to another lawyer in San Diego. The lawyer in San Diego didn’t have that authority either, but he didn’t want to bother his superiors over such a little, insignificant project. Everyone got annoyed at me for trying to channel this through the legal system. People told me, “You know, you just should have done it on your own without telling anyone.” Sigh.

The lesson I took away from all of this was independent thought at Sony is fruitless. The heads in Japan don’t listen to anyone. You can’t get ahead without being a bootlicker. Any ideas you devise are at risk of being thrown away, forgotten about, wasted; Sony owns them all anyway, and it has no infrastructure for you to do anything about it. Why bother thinking at all?

I couldn’t take it anymore.

I refuse to use the term “blog”.

December 1, 2003 at 12:00 am (PT) in Personal

Sigh. I started a weblog. Who am I to get in the way of my own narcissistic tendencies? Well, maybe I finally can prove to all my misguided friends that I really am a lousy writer.

Thanks to Mitchell for sharing some of his web-space with me and for getting me started with the WordPress weblog software.

Note that all posts older than (and including) this post are backdated.

Can you believe I’m Chinese?

October 16, 2003 at 11:00 pm (PT) in Personal

The thought of enjoying one’s job is so alien to me that I feel guilty getting paid to do something I enjoy—something that I’d be willing to do for free.

Ok, I’ve run into enough poorly designed “e-commerce” sites to irritate me.

I admit that I know nothing about business, but it seems clear to me that one of the primary goals should be to make it as easy as possible to separate willing customers from their money. If people want to give you money, don’t make them jump through hoops.

For example, an alarming number of sites I’ve visited require me to create an account to buy something. This is a turn-off.

  • For a first-time shopper who might never visit your site again, it’s an extra, unnecessary step.
  • An account implies that the customer’s name, address, telephone number, email address, and credit card number will be stored on file for who knows how long. No thanks.
  • Accounts require passwords. This means that customers either make up new passwords (which they probably will have forgotten, should they ever return), or they re-use passwords they’ve used elsewhere. In other words, that’s either one more password they need to remember or one more place from where someone can steal it.

    I suspect an overwhelming majority of people re-use passwords. As a consequence, most customers must ask themselves: do I trust your site with my password? (It suddenly strikes me as odd that I would trust a site with my credit card number but not my password, but I do.) Even if the answer is yes, that’s one more decision the customer, who has already decided to buy something from you, has to make; that’s one more point where the customer can change his or her mind.

Please, don’t require accounts. Provide them as a convenience to repeat customers, but don’t make them a barrier to first-timers. Make the first-timers happy, build up trust, and they’ll be more likely to come back.

Second, give shipping/handling estimates up front. Make them easy to find. Don’t require the customer to “check-out” first. Ask for the country and the postal code (or city/state) if you must, but do not force the customer to enter a name, street address, email address, or credit card number first. Absolutely do not require that the customer create an account first. The customer is going to find out how much shipping/handling is eventually; why hide it? If you wait until the end, you risk upsetting them and guaranteeing that they’ll hesitate before returning. Tell them at the beginning. Be honest.

(Also, if you do use accounts, it would be reassuring to know if your site hashes or encrypts passwords before storing them.)